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AI Insights · Timothy · July 2022

Performance of Top 5 3D Cartoon Games in Turkey for Q2 2022

In Q2 2022, the top 5 3D cartoon games in Turkey showed varied trends in downloads, revenue, and active users. Here's a detailed look at their performance.

Performance of Top 5 3D Cartoon Games in Turkey for Q2 2022

In Q2 2022, the top 5 3D cartoon games on a unified platform in Turkey exhibited noticeable trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these apps' performance.

Subway Surfers from Sybo Games ApS experienced a decline in weekly revenue, starting at approximately $2.2K at the end of March and dropping to around $1.2K by the end of June. Weekly downloads also showed a downward trend initially, falling from 246K to 110K by late May, but saw a recovery to 145K by the end of June. The game’s weekly active users started at 11.8M, peaking at 12.3M in early April, and then declined to around 8M by the end of the quarter.

Supercell's Brawl Stars showed significant fluctuations in weekly revenue, peaking at nearly $91.6K in early May before stabilizing around $36.1K by the end of June. Weekly downloads exhibited a steady increase, starting at 72.8K and reaching 96.6K by the end of the quarter. Active user numbers were robust, beginning at 1.2M and rising to 1.4M by the end of June.

The Baby In Yellow, published by Team Terrible, had a modest weekly revenue, peaking at $44 in mid-June. Weekly downloads saw a significant spike from 23.8K at the end of March to 113.1K by late April, before settling around 65.6K by the end of June. The game’s active user count showed a notable increase from 87.2K to 359.8K over the quarter.

Lords Mobile: Kingdom Wars by IGG.COM had a consistent revenue stream, peaking at approximately $88K in late April and then gradually declining to around $52.6K by the end of June. Weekly downloads started strong at 66.9K, reaching 89.7K in mid-April, but dropped to 36.1K by the end of the quarter. Active users started at 140.8K and saw a decline to 119.1K by the end of June.

Finally, Clash Royale, also from Supercell, showed varied weekly revenue, peaking at $46.8K in early May and ending at $19.2K by late June. Weekly downloads started at 87.2K and fluctuated, ending at 51.3K. Active users began at 8.4M, saw a peak of 8.4M in early April, and declined to 7.1M by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022